Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (2024)

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (1)

This is a ranking page for the hero Fjorm - Gleaming Ice Pair from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ice Tribe Fjorm.

Heroes With the Same Name

Fjorm

New Year Fjorm

Bridal Fjorm

Ascended Fjorm

Summer Fjorm

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (7) Ice Tribe Fjorm

List of Contents

  • Rating and Basic Information
  • Best IVs
  • Best Builds
  • Stats
  • Roles, Strengths, and Weaknesses
  • Should you Unlock Potential?
  • List of Skills
  • Community Feedback
  • How to Obtain / Illustrations / Voice Actor / Quotes
  • Related Guides
Special Heroes - Icy Invitation Featured Heroes
Ice Tribe Thea
[9.5/10]
Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (9)Ice Tribe Fjorm
[9.5/10]
Ice Tribe Felicia
[9.0/10]
Ice Tribe Flora
[8.5/10]

Ice Tribe Fjorm Rating and Basic Information

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (12)

Overall Rating9.5/10
Reroll Ranking (excluding Inherit Skill)S
(▶Reroll Ranking)
Ranking (including Inherit Skill)S
(▶FEH Tier List)

Fjorm - Gleaming Ice Pair: Basic Information

Color / Weapon Type / Move Type

Blue/Lance/Armored

Rarity

5 Star

What Kind of Character Are They? ・Weapon skill grants bonus stats, true damage reduction, a Null Follow-Up effect, and 7 HP healing per attack to unit, and neutralizes unit's penalties and ranged foe's effects that prevent unit's counterattacks.
・Exclusive Special grants unit a Distant Counter effect, reflects damage dealt by ranged foes, and neutralizes foe's non-Special damage reduction.
・Duo Skill applies 【Divine Vein (Ice)】 terrain to unit's space and nearby spaces for 2 turns.

Ice Tribe Fjorm Skills at 5★

Ice-Crystal Spear

Might: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit x 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), neutralizes penalties on unit, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).
If foe with Range = 2 initiates combat, neutralizes effects that prevent unit's counterattacks during combat.

Dual Ice Mirrors

Cooldown Count = 2
When Special triggers, if foe is 2 spaces from unit, reduces damage from foe's attacks by 40%.
After Special triggers, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat; min 40% of unit's Res) and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills for that attack (resets at end of combat).
Unit can counterattack regardless of foe's range during combat.

Deluge Boost 3

Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Shield Fighter

Inflicts Atk/Spd-4 on foe during combat.
If foe's attack can trigger unit's Special, triggers the following effects during combat: grants Special cooldown count-1 to unit before foe's first attack; if foe's first attack triggers the "attacks twice" effect, grants Special cooldown count-1 to unit before foe's second strike as well; grants Special cooldown count-1 to unit before foe's first follow-up attack.
If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 7. Each Special trigger is calculated as a separate activation.

A/S Far Save 3

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit.
If unit triggers Savior, grants Atk/Spd+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.

Ice Tribe Fjorm's Duo Skill Effect

Duo Skill
Applies 【Divine Vein (Ice)】 to unit's space and spaces within 2 spaces of unit for 2 turns (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domains).
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Ice Tribe Fjorm Best IVs

Recommended IVs

StatSuperboon/SuperbaneIV Recommendation
HP (21)Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (22)★★★★☆
Atk (15)Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (23)★★★★☆
Spd (8)Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (24)★★★★★
Def (13)Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (25)★★★☆☆
Res (7)Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (26)★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All UnitsTrait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -HP

The best IVs for Ice Tribe Fjorm are +Spd and -HP. Fjorm's Spd is among the highest in the game at base 47, increased to base 51 with a superboon. Fjorm can utilize her high Spd to prevent follow-up attacks from the fastest metagame foes, increasing her survivablity by a significant margin.

As a tank unit, all of Ice Tribe Fjorm's stats are quite important. We recommend taking HP as a bane as it is the easiest stat to patch up through blessing bonuses and summoner support.

+Spd for a +10 merge

We recommend +Spd when merging Ice Tribe Fjorm up to +10 to ensure her foes do not outspeed her and create follow-up attacks.

Ice Tribe Fjorm Best Builds

Far Save Tank Ice Tribe Fjorm

HOT

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (27)Ice-Crystal Spear

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (28)Pivot

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (29)Dual Ice Mirrors

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (30)Emblem Ike

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (31)Deluge Boost 3

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (32)Shield Fighter

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (33)A/S Far Save 3

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (34)Spd/Res Form 3

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (35): -

How to Use, Explanation

Ice Tribe Fjorm's base kit is already good enough to perform well as a Far Save tank. Emblem Ike adds an additional layer of damage reduction to Fjorm's multiple damage reduction sources, making her even bulkier.

Source Heroes for All Skills

Ice Tribe Fjorm Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
207
HP

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (36)43

Rank: 184/1141
Atk

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (37)42

Rank: 252/1141
Spd

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (38)47

Rank: 3/1141
Def

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (39)35

Rank: 227/1141
Res

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (40)40

Rank: 77/1141

Stat Values

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses5363514044 251
Lv.40 +104847514044 230
HP Atk Spd Def Res Total
+HP
Lv.40 +10
50 46 51 39 44 230
+Atk
Lv.40 +10
47 50 51 39 44 231
+Spd
Lv.40 +10
47 46 55 39 44 231
+Def
Lv.40 +10
47 46 51 42 44 230
+Res
Lv.40 +10
47 46 51 39 47 230

Stats at Lv 40

HPAtkSpdDefResTotal
5★- Adjusted for Skills4858473540228
5★ Lv.404342473540207

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.12131813780

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (41) Ice Tribe Fjorm

43 42 47 35 40 207

Ascended Amelia

45 46 46 37 33 207

Valentine's Ephraim

47 48 17 48 41 201

Winter Edelgard

46 47 17 47 44 201

Ninja Zelgius

49 47 16 47 42 201

Vigarde

46 47 30 44 29 196

Gilliam

47 44 21 48 35 195

Cervantes

50 45 31 44 25 195

Pirate Surtr

45 45 16 44 36 186

Gatrie

47 42 17 44 35 185

Winter Hilda

44 39 38 37 26 184

Benny

48 35 23 44 34 184

Valentine's Rudolf

46 43 21 41 29 180

Forsyth

47 40 20 39 33 179

Fallen Hardin

45 34 28 36 32 175

Valentine's Eliwood

47 38 32 29 29 175

Brave Hector

48 37 22 39 28 174

Kjelle

47 40 22 37 28 174

Winter Ephraim

45 41 23 36 29 174

Winter Robin

45 35 34 35 25 174

Valbar

49 35 25 38 26 173

Picnic Lukas

51 37 21 42 22 173

Gwendolyn

49 30 24 38 28 169

Effie

50 40 22 33 23 168

Note: Stats bonuses from skills are not taken into account.

Ice Tribe Fjorm Roles, Strengths, and Weaknesses

Ice Tribe Fjorm Roles

Fjorm - Gleaming Ice Pair Roles
Close-Physical Ranged-Physical Close-Magic Ranged-Magic
Physical Wall Magic Wall Effective Weapon Movement Assist
Exclusive Skill All-Range Counter Recovery Refresher
Legendary Mythic Duo / Harmonized Resplendent

Ice Tribe Fjorm is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Ice Tribe Fjorm Strengths

Ice-Crystal Spear is a powerful defensive weapon

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (81)

Ice Tribe Fjorm's Ice-Crystal Spear grants her up to Atk/Spd/Def/Res+14 based on number of nearby allies, damage reduction equal to 20% of her Spd, penalty neutralization, a Null Follow-Up effect, 7 HP healing per attack in combat, and a Null C-Disrupt effect against ranged foes.

While none of the effects provided are gamebreaking on their own, when combined into one weapon, it makes Ice Tribe Fjorm a very capable enemy phase unit, especially because of the rest of her kit.

Dual Ice Mirrors grants Distant Counter and reflects damage against ranged foes

Ice Tribe Fjorm's exclusive Special Dual Ice Mirrors has a built-in Distant Counter effect, allowing Fjorm to retaliate against ranged foes.

The Special trigger itself has 2 cooldown (1 when equipping Ice-Crystal Spear) and grants non-piercable 40% damage reduction against ranged attacks.

After Dual Ice Mirrors has triggered, Ice Tribe Fjorm's next attack deals bonus damage equal to the total damage reduced, with a minimum bonus damage of 40% of Fjorm's Res, and this boosted attack also fully pierces through her foe's non-Special percentage-based damage reduction effects.

Shield Fighter massively buffs defensive Specials

Ice Tribe Fjorm comes with the new inheritable skill Shield Fighter, which is a higher tier version of Hardy Fighter 3.

Shield Fighter inflicts Atk/Spd-4 on Ice Tribe Fjorm's foe during combat and grants Fjorm Special cooldown count -1:

  • before her foe's first attack,
  • her foe's second strike (if they have a brave effect),
  • and her foe's first follow-up attack

With Dual Ice Mirrors equipped, against ranged foes, Shield Fighter allows Ice Tribe Fjorm to trigger Dual Ice Mirrors for each of her foe's attacks, with the sole exception being her foe's fourth attack if they have a brave effect.

Shield Fighter also allows defensive Specials like Pavise, Aegis, and Ice Tribe Fjorm's Dual Ice Mirrors to trigger twice per activation, and then reduces an additional 7 damage after those triggers. Each Special trigger is counted separately.

This effect turns Dual Ice Mirrors into a defensive Special that reduces damage from ranged foes by 64%, and then reduces that damage further by an additional 7, making Ice Tribe Fjorm one of the best Far Save tanks in the entire game.

Duo Skill creates 【Divine Vein (Ice)】 terrain for 2 turns

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (82)

Ice Tribe Fjorm also has a Duo Skill which creates 【Divine Vein (Ice)】 terrain on her occupied space and all spaces within 2 spaces of her for 2 turns.

This Duo Skill can create a huge roadblock for her foes, making it difficult for them to approach your team and attack, especially in game modes like Summoner Duels where there are limited actions per turn and every action is critical.

Ice Tribe Fjorm Weaknesses

Weak to Armor Effective Weapons

Ice Tribe Fjorm takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Fjorm - Gleaming Ice Pair Only Appears as a 5 Star Hero!

Fjorm - Gleaming Ice Pair only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Fjorm - Gleaming Ice Pair if a 4 Star version is released!

Unlock Potential Tier List

Ice Tribe Fjorm - List of Skills

Weapons

Skill NameMightRangeEffectLearned At

Iron Lance

61No Effect5★

Steel Lance

81No Effect5★

Silver Lance

111No Effect5★

Ice-Crystal Spear

161Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit x 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), neutralizes penalties on unit, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).
If foe with Range = 2 initiates combat, neutralizes effects that prevent unit's counterattacks during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill NameEffectLearned At

Holy Vestments

(Cooldown Count = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 30%.5★

Sacred Cowl

(Cooldown Count = 2) Reduce damage inflicted by attacks from foes 2 spaces away by 30%.5★

Dual Ice Mirrors

(Cooldown Count = 2) When Special triggers, if foe is 2 spaces from unit, reduces damage from foe's attacks by 40%.
After Special triggers, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat; min 40% of unit's Res) and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills for that attack (resets at end of combat).
Unit can counterattack regardless of foe's range during combat.
5★

Passives

Skill NameEffectLearned At

Water Boost 1

At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+2 during combat.5★

Water Boost 2

At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+4 during combat.5★

Water Boost 3

At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+6 during combat.5★

Deluge Boost 3

Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).5★

Hardy Fighter 1

Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice. Each Special trigger is calculated as a separate activation.5★

Hardy Fighter 2

Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. Each Special trigger is calculated as a separate activation.5★

Hardy Fighter 3

Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. Each Special trigger is calculated as a separate activation.5★

Shield Fighter

Inflicts Atk/Spd-4 on foe during combat.
If foe's attack can trigger unit's Special, triggers the following effects during combat: grants Special cooldown count-1 to unit before foe's first attack; if foe's first attack triggers the "attacks twice" effect, grants Special cooldown count-1 to unit before foe's second strike as well; grants Special cooldown count-1 to unit before foe's first follow-up attack.
If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 7. Each Special trigger is calculated as a separate activation.
5★

A/S Far Save 1

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit.
If unit triggers Savior, grants Atk/Spd+1 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★

A/S Far Save 2

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit.
If unit triggers Savior, grants Atk/Spd+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★

A/S Far Save 3

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit.
If unit triggers Savior, grants Atk/Spd+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★

Ice Tribe Fjorm as a Source Hero

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (101)

Value of Skills ★★★★★

Ice Tribe Fjorm comes with Deluge Boost 3, Shield Fighter, and A/S Far Save 3 as inheritable options.

Shield Fighter should be the priority skill to inherit from her base kit, as it is an incredibly powerful skill to equip to your Savior tanks.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ice Tribe Fjorm?

Top tier hero. Must summon. 8

Votes

Summon if you need his/her hero archetype. 2

Votes

Summon if you like this hero. 0

Votes

Summon for his/her Skill Inheritance options. 0

Votes

Pass on this hero. 0

Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Ice Tribe Fjorm / Illustrations / Voice Actor / Quotes

How to Get Ice Tribe Fjorm

Obtained through a Special Summoning Event!

Ice Tribe Fjorm is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event NameFocus
Icy InvitationSpecial Heroes Summon

Ice Tribe Felicia

Ice Tribe Thea

Ice Tribe Flora

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (106) Ice Tribe Fjorm

Starts:09/06/2024
Ends:10/05/2024

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Heather Watson with Anairis Quiñones
Illustrator Kousei Horiguchi
Appears In

Fire Emblem Heroes

Illustration

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (107)

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (108)

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (109)

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (110)

FEH: Related Guides

Special Heroes: Icy Invitation

Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (111)

Heroes from Special Heroes - Icy Invitation
Ice Tribe Thea
[9.5/10]
Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (113)Ice Tribe Fjorm
[9.5/10]
Ice Tribe Felicia
[9.0/10]
Ice Tribe Flora
[8.5/10]

See All Blue Heroes

▶︎Return to the Blue Heroes Page

All Types of Blue Weapons

Close-Range Ranged
Lance Blue Tome
Blue Breath Blue Dagger
Blue Beast Blue Bow
Ice Tribe Fjorm Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (2024)

FAQs

What are forma allies in Feh? ›

Forma units are special Heroes chosen for the event that you'll need to strengthen as you fight your way to the top. At the end of the event, you can use Forma Souls to turn your strengthened Forma units into new allies. Forma Souls can be purchased in Forma Soul Packs from the shop.

What are IVs in Fire Emblem heroes? ›

Android. iOS (iPhone/iPad)

I preferred using "Nature" due to Pokemon where 1 stat was good and 1 was bad... but nobody else seemed to use it, so I moved onto Boon/Bane, which is one of the other ways they're commonly referred to besides IVs, which stand for individual values for the stats of each hero.

Can you inherit from forma Feh? ›

A: Forma cannot be used for skill inheritance. This means that Forma of Rearmed Heroes cannot have their skills inherited by other Heroes using arcane inheritance.

What are favored Heroes in Feh? ›

Favored Heroes are your favorites, so don't just pick them based on how strong they are! Take them into all kinds of battles and events! In Favor Battles, you can compete against other players with special rules and a custom team.

What happens if I delete Fire Emblem Heroes? ›

You will not be able to play Fire Emblem Heroes again unless you reinstall the app. Additionally, unless you linked the app to a Nintendo Account before it was uninstalled, all of your data (including your Orbs) will be lost, and you will have to start again from the beginning of the game after reinstalling the app.

Can you romance units in Fire Emblem Engage? ›

Unlike other games in the Fire Emblem series, the new game doesn't have any gender limits when it comes to relationships - you can give any other character the Pact Ring and partner up with them.

What is Max level in Fire Emblem Heroes? ›

Fire Emblem Heroes has a maximum level of 40 for all units. Unlike other games in the series, the experience threshold required for a level up increases each time a unit's level increases.

Can you merge forma allies? ›

Formas can only be merged into other Formas. But non Formas merge into them just fine. They can never be foddered for anything.

How do you merge allies in Fire Emblem Heroes? ›

Players can access the Merge Allies feature under the Ally Growth section in the Allies tab. To use it, tap the empty Enhance slot and select the Hero that will gain the merge enhancement. Then, tap the empty Lose slot to select the duplicate Hero (source unit) that will be merged into the former.

What do forma souls do? ›

The Forma Soul (Japanese: 偶像の魂 Idol soul) is an item appearing exclusively in Fire Emblem Heroes. Forma Souls allow players to bring units from Hall of Forms events into their regular armies complete with the setups they had at the end of the event minus merges and Sacred Seals, but with several unique quirks.

Can you level up forma units? ›

Forma units will level up from combat in a similar manner to normal units, but any experience bonuses granted by events or castle upgrades do not apply. This mode uses a special form of stamina. Each of the 20 stages, or chambers, of this mode costs 1 unit of this stamina to play.

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Hobby: Mountain biking, Jewelry making, Stone skipping, Lacemaking, Knife making, Scrapbooking, Letterboxing

Introduction: My name is Kareem Mueller DO, I am a vivacious, super, thoughtful, excited, handsome, beautiful, combative person who loves writing and wants to share my knowledge and understanding with you.