Parking Rush

Parking Rush

Immerse yourself in the exciting world of Parking Rush, a top-down puzzle game that tests your strategic thinking and spatial awareness. With a fleet of colored cars and matching parking slots, your task is to draw paths to guide each car to its spot without crashing. The challenge accelerates as multiple cars start simultaneously once all lines are drawn. With numerous levels to conquer, Parking Rush will keep your mind racing and your heart pumping!

How to Win in Parking Rush

In Parking Rush, start by observing the color of each car and its corresponding parking slot. Draw a line from each car to its slot, planning routes strategically to avoid any crashes. Remember, all cars will start moving at the same time once you've drawn all the paths, so think ahead! Each level completed brings a new, more challenging layout to navigate. Start your engines, it's time to beat the rush!

What are the primary tags describing this game?

This game is labeled in terms of tags as drawing, logic, logical, parking.

Who created the programming for this game?

The team or studio responsible for this game is Famobi GmbH.

In which game genre does this one belong?

The theme of this game is represented by the Art, Puzzle genre.

Does the game contain content suitable for kids?

No, Parking Rush would not be appropriate for children to engage with.

Which age segment is this game intended for?

Kids age groups will find this game most enjoyable.

What toolset or framework did the developers use to build this game?

The development of this game employs Construct 3 as the main platform or library.

Will the game work well on mobile phones?

Parking Rush is playable on mobile operating systems like iOS and Android.

What gender audience is this game intended for?

The intended gender audience for this game is Male & Female.

Is blood depicted in the game in any form?

Yes, Parking Rush includes bloodshed.

Is there any cruel conduct present in the game?

Yes, Parking Rush shows graphic violence or cruelty.
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